I don’t suppose that this all got here from the event or steadiness crew. In truth I am fairly positive that had the crew been allowed to work in a extra protected bubble, we might have seen rather more cautious upkeep that did not smack so closely of monetary motivation. It grew to become clear to me, and lots of others, that updates prioritized, above all, new customers. Present and long-time gamers appeared to be handled not as a trustworthy base to be rewarded and inspired, however as conquered sources. Updates that could possibly be changed into splashy previews like new characters or maps took clear priority over wanted upkeep and maintenance.
By no means thoughts the truth that the discharge of any new character was nearly unfailingly a time of horrific steadiness that may take months to appropriate. One may convincingly argue as the results of a apply of releasing characters designed to be overkitted and overpowered. To examine new Overwatch updates began to really feel like watching somebody making use of repeated coats of lipstick to a terminally in poor health pig.
All that is to say, I actually want I used to be excited for Overwatch 2. A part of the rationale for that's that I by no means actually wished to cease taking part in Overwatch. Overwatch simply grew to become too arduous to play. It grew to become a pal that refused to get assist, that you simply needed to minimize out of your life in your personal psychological well-being. No person desires their favourite sport to die, much more so when it fades away slowly with out even a transparent competitor. There was by no means an “Overwatch killer.” Valorant was provided that title, however anybody who’s performed each can attest that they’re deeply totally different video games that I wouldn’t even take into account in the identical style.
Articles get written that appear to be confused why Overwatch 2 bulletins are met with such widespread apathy, however anybody who stopped taking part in Overwatch is aware of precisely why, and it’s as a result of numbers and unrequested PvE missions apart, the options they’re touting ring so depressingly acquainted.
They’re including a brand new character, which is able to both be massively overpowered and take over the sport, or be weak sufficient as to be fully inconsequential.
They’re including new maps and a brand new sport mode, which by definition can not change the way in which the sport is performed for the opposite 70% of the time.
Lastly, they’re including one large steadiness change assured to vary the meta: they’re eliminating one of many two tank slots on every crew, making the sport 5v5 as a substitute of 6v6. This feels like a courageous and future-defining second, but it surely’s a clear facade. I’ve but to seek out nearly any educated participant who thinks that the moment-to-moment gameplay can be positively affected by the elimination of a second tank. However when you understand that the tank position is the least well-liked by far, and is liable for lengthy queues for Injury or DPS gamers, your extra conventional click-on-heads-get-kills characters, it smells much more like Blizzard giving up on making tank rewarding to play and as a substitute hoping to neatly double out there tanks in order that their semi-shiny new sport doesn’t launch with 10+ minute queues.
If the announcement of Overwatch 2 was the “It’ll be totally different this time, I’ve modified” textual content, the discharge of particulars was the message 10 minutes later asking to borrow cash. Most of us stopped responding a very long time in the past.
High Picture: Blizzard
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