I may keep right here some time telling you about WoW‘s numerous errors and issues, however all of them pale compared to the most important drawback with the sport in the meanwhile: the sensation that the “magic” is gone.
Individuals began enjoying World of Warcraft at completely different instances and for various causes, however one of many greatest contributing elements to the sport’s legacy of success was the sense that there was nothing else on the market fairly prefer it. The concept of sharing an enormous role-playing world with tens of millions of different folks was all the time interesting, and WoW remained among the finest methods to take pleasure in that distinctive expertise. Different MMORPGs got here and went by the years (some have been nice, others have rightfully been forgotten), however WoW remained this sport that was in all probability secure to speculate your money and time in. It was a form of fixed presence that you simply felt such as you needed to strive in some unspecified time in the future simply to be sure to weren’t lacking out on some irreplaceable gaming expertise.
As soon as WoW grabbed you, it by no means actually let go. You may finally pull your self away from the grind and even transfer on to different video games, however the name remained robust. Recollections of that one raid, that excellent night, and even only a message from an previous guildmate questioning the place you’ve been have been usually sufficient to attract you again in. The promise of that magical feeling the sport as soon as gave you was all the time there. The most important unanswered query was all the time, “How lengthy will that feeling final if you really begin enjoying once more?”
Your personal reply to that query will fluctuate, however increasingly gamers have returned to WoW or reexamined the sport by the lens of a brand new growth and located a world they not acknowledged. Change is inevitable in most reside service video games, however that feeling that one thing wasn’t proper goes past the same old updates and the small adjustments they convey. A lot of the sport that used to really feel like an journey now seems like an obligation or chore.
Seemingly conscious of the decision for issues to really feel like they used to, the WoW workforce has spent the final couple of expansions making an attempt to carry the sport nearer to “the place it was.” The sport’s stage cap was lowered to 60, standard previous faces made a return, and numerous unpopular options launched in latest WoW expansions have been both eliminated or dialed again. Dragonflight appears to be following that trajectory by introducing a talent system that feels barely nearer to WoW‘s previous talent system and bringing again among the hottest characters within the MMO’s historical past: dragons. That’s to not say that it and different latest expansions haven’t launched new concepts however somewhat that enormous components of them have been designed to lure folks in with the promise which you can go residence once more.
Possibly you see the issue. Not solely does everybody’s WoW nostalgia fluctuate (it actually is dependent upon if you began enjoying the sport), however you possibly can by no means actually go residence once more in a sport that has basically modified a lot over 18 years. Moreover, WoW Traditional confirmed that persons are nonetheless fascinated about WoW‘s “glory days,” however maybe aren’t so invested in the best way issues have been that they need the whole lot to be precisely the identical without end. What lots of people need is a brand new model of WoW that gives one thing just a little completely different however nonetheless feels particular in that basic manner.